Seminarium 17 juni om prototypingtekniker för Augmented Reality
2015-06-17Günter Alce, som jobbar på Sony Mobile i Lund men också doktorerar vid Lunds universitet, presenterar två sätt att göra prototyping för AR-tillämpningar.
The age of wearable technology devices is upon us. These devices are available in many different form factors including head-mounted displays (HMDs), smartwatches and wristbands. They enable access to information at a glance. They are intended to always be ‘‘on’’, to always be acting and to always be sensing the surrounding environment in order to offer a better interface to the real world. A technology suitable for these kinds of user interfaces (UIs) is augmented reality (AR) due to its ability to merge real and virtual objects.
It can be difficult and time consuming to prototype and evaluate this new design space due to components that are undeveloped or not sufficiently advanced. To overcome this dilemma and focus on the design and evaluation of new user interfaces instead, it is essential to be able to quickly simulate undeveloped components of a system to enable the collection of valuable feedback from potential users. The aim of this seminar is to present two methods that can be used for prototyping AR interaction.
Medverkande
Günter Alce, Sony Mobile, Lund
Upplysningar
John Sören Pettersson
Telefon: 054-700 2553
E-post: john_soren.pettersson@kau.se
Datum: 2015-06-17
Tid: 09:15
Plats: Informatiks fikarum 1A349