Två presentationer vid ISD 2017 6-8 september
2017-06-15Årets International Conference on Information Systems Development (ISD) hålls på Larnaca, Cypern den 6–8 september.
Två bidrag från användarlabbet:
Artikeln “Wizard of Oz in the Evolving Map of Design Research: Trying to Frame GUI Interaction Interview” av John Sören Pettersson, Malin Wik och Henrik Andersson.
presenterar och diskuterar GUI-ii utifrån Elisabeth Zanders fyra dimensioner för att kartlägga designpraxis och designforskning. Abstract följer nedan:
We present and discuss GUI-ii, Graphical User Interface interaction interview, a method used to remotely discuss, develop and test GUI prototypes with users and stakeholders. Examples of such sessions are presented to demonstrate that the main benefits of GUI-ii are that this way of co-designing allows for interaction-informed discussions around functions and user interfaces, where re-design and hands-on experience can be integrated and efficiently carried out remotely. Using a facilitation tool to enact GUI layout and responses allows participation and evaluation to take turns in participatory design processes in a productive way. We discuss this form of Participatory Design along the dimensions found in Sanders’ Map of Design Research. The discussion concludes that GUI-ii facilitates participation by relaxing demands for physical presence and by allowing people to participate from their own work environment while still making it easy for them to directly influence contents, structure and interaction.
Doktoranden Farzaneh Karegar och masterstudenten Daniel Lindegren inledde utvärderingarna av användargränssnitt till CREDENTIAL Wallet app i januari. Sedan dess har flera andra tester genomförts- Resultaten från tre tester jämförs med varandra i en artikel till ISD 2017:
”Assessments of a Clour-Based Data Wallet for Personal Identity Management” av Farzaeh Kargar, Daniel Lindegren, John Sören Pettersson och Simone Fischer-Hübner. Abstract följer:
Within a project developing cloud technology for identity access management, usability tests of mockups of a mobile app identity provider were conducted to assess users’ consciousness of data disclosures in consent forms and flow of authentication data. Results show that using one’s fingerprint for giving consent was easy, but most participants had not a correct view of where the fingerprint data is used and what entities would have access to it. Familiarity with ID apps appeared to aggravate misunderstanding. In addition, participants could not well recall details of personal data releases and settings for disclosure options. An evaluation with a confirmation screen slightly improved recall rate. However, some participants voiced a desire to have control over their data and expressed a wish to manually select mandatory information. This can be a way of slowing users down and make them reflect more.
Den här artikeln vann pris för bästa artikel vid ISD 2017.