Game producer perspectives on game development
30.0 ECTS creditsModule 1: The phenomenon of game development (7.5 ECTS cr) Upon completion of the course, students should be able to: 1. explain game production as a multidisciplinary activity, 2. describe the differences between software development and game development, 3. explain the ecosystem around game development, 4. give an account of basic business models, and 5. describe the development of the game industry over time.
Module 2: Agile game development projects (7.5 ECTS cr) Upon completion of the course, students should be able to: 1. give an account of game development from a lifecycle perspective for games, 2. identify and describe challenges in the different phases of game development projects, and 3. reflect upon agile system development in a game development context.
Module 3: Leadership in game development projects (7.5 ECTS cr) Upon completion of the course, students should be able to: 1. critically discuss the concept of leadership in game development, 2. give an account of the differences and similarities between the roles of lead, producer, and manager, 3. discuss crucial differences between leading employees in game studios in good times and hard times, 4. critically examine, give an account of, and reflect upon how the motivations and behaviours of individuals influence the work environment and creativity in a game development studio, and 5. suggest and justify relevant tools and working methods for effective multidisciplinary game development teams.
Module 4: Scaling of agile game development projects (7.5 ECTS cr) Upon completion of the course, students should be able to: 1. give an account of general problems related to scaling of agile project environments, 2. critically discuss approaches to scaling, and 3. reflect on the role of the game producer in long-term game management
Module 2: Agile game development projects (7.5 ECTS cr) Upon completion of the course, students should be able to: 1. give an account of game development from a lifecycle perspective for games, 2. identify and describe challenges in the different phases of game development projects, and 3. reflect upon agile system development in a game development context.
Module 3: Leadership in game development projects (7.5 ECTS cr) Upon completion of the course, students should be able to: 1. critically discuss the concept of leadership in game development, 2. give an account of the differences and similarities between the roles of lead, producer, and manager, 3. discuss crucial differences between leading employees in game studios in good times and hard times, 4. critically examine, give an account of, and reflect upon how the motivations and behaviours of individuals influence the work environment and creativity in a game development studio, and 5. suggest and justify relevant tools and working methods for effective multidisciplinary game development teams.
Module 4: Scaling of agile game development projects (7.5 ECTS cr) Upon completion of the course, students should be able to: 1. give an account of general problems related to scaling of agile project environments, 2. critically discuss approaches to scaling, and 3. reflect on the role of the game producer in long-term game management
Progressive specialisation:
A1N (has only first‐cycle course/s as entry requirements)
Education level:
Master's level
Admission requirements:
A Degree of Bachelor, a Degree of Bachelor of Fine Arts, or a vocational diploma of at least 180 ECTS credits, or equivalent.
Selection:
Selection is usually based on your grade point average from upper secondary school or the number of credit points from previous university studies, or both.