Game producer perspectives on game development
30.0 ECTS creditsThe course consists of four modules.
Module 1: The phenomenon of game development (7.5 ECTS cr)
The first module is focused on the special conditions that apply to the production of digital games. These include the tight feedback loops between game design, visual and acoustic design, and programming that characterise game production. They also include aspects of launch and maintenance, as these differ from other software development. The module treats the ecosystems around game development, basic business models (selling games, in-game purchases, 'long tail', advergames, and 'aligning technology'), storytelling in computer games, and the development of the game industry over time.
Module 2: Agile game development projects (7.5 ECTS cr)
In this module, the objectives of agile project forms in game production are explained in relation to problems within game development. Case studies are based on development environments in small studios, medium-sized studios, and large studios, as well as mobile game development. The different phases of game development are also covered: concept, pre-production, production, post-production, and Scrum for game developers. Special attention is given to processes and development environments for quality and visualisation of the product backlog.
Module 3: Leadership in game development projects (7.5 ECTS cr)
This module treats the concepts of leadership, transformative leadership, and destructive leadership, as well as differences related to leading a group, leading groups, and group identities, such as the differences between a group within one's own studio and a group in a subcontractor studio with its own brand. The module also covers the similarities and differences between leadership roles, especially lead, producer, and manager. The module also addresses theories and models regarding the motivations, behaviours, and development of individuals and groups, particularly concerning feedback for organisations, groups, and individuals. Leading employees with neurodevelopmental disorders (NDD) is highlighted.
Module 4: Scaling of agile game development projects (7.5 ECTS cr)
This module addresses general problems associated with the scaling of agile-oriented organisations for software development. Different approaches to scaling and the need to move between long-term and short-term planning are discussed. Organisational forms for long-term game management are examined in relation to the game producer's role in the game studio.
Instruction is in the form of lectures, guest lectures by professionals in each module, case seminars, literature seminars, and targeted interviews with professionals. The course is multidisciplinary and includes theories from information systems, especially system development, as well as business administration, psychology, and working life science.
Module 1: The phenomenon of game development (7.5 ECTS cr)
The first module is focused on the special conditions that apply to the production of digital games. These include the tight feedback loops between game design, visual and acoustic design, and programming that characterise game production. They also include aspects of launch and maintenance, as these differ from other software development. The module treats the ecosystems around game development, basic business models (selling games, in-game purchases, 'long tail', advergames, and 'aligning technology'), storytelling in computer games, and the development of the game industry over time.
Module 2: Agile game development projects (7.5 ECTS cr)
In this module, the objectives of agile project forms in game production are explained in relation to problems within game development. Case studies are based on development environments in small studios, medium-sized studios, and large studios, as well as mobile game development. The different phases of game development are also covered: concept, pre-production, production, post-production, and Scrum for game developers. Special attention is given to processes and development environments for quality and visualisation of the product backlog.
Module 3: Leadership in game development projects (7.5 ECTS cr)
This module treats the concepts of leadership, transformative leadership, and destructive leadership, as well as differences related to leading a group, leading groups, and group identities, such as the differences between a group within one's own studio and a group in a subcontractor studio with its own brand. The module also covers the similarities and differences between leadership roles, especially lead, producer, and manager. The module also addresses theories and models regarding the motivations, behaviours, and development of individuals and groups, particularly concerning feedback for organisations, groups, and individuals. Leading employees with neurodevelopmental disorders (NDD) is highlighted.
Module 4: Scaling of agile game development projects (7.5 ECTS cr)
This module addresses general problems associated with the scaling of agile-oriented organisations for software development. Different approaches to scaling and the need to move between long-term and short-term planning are discussed. Organisational forms for long-term game management are examined in relation to the game producer's role in the game studio.
Instruction is in the form of lectures, guest lectures by professionals in each module, case seminars, literature seminars, and targeted interviews with professionals. The course is multidisciplinary and includes theories from information systems, especially system development, as well as business administration, psychology, and working life science.
Progressive specialisation:
A1N (has only first‐cycle course/s as entry requirements)
Education level:
Master's level
Admission requirements
A Degree of Bachelor, a Degree of Bachelor of Fine Arts, or a vocational diploma of at least 180 ECTS credits, or equivalent
Selection:
Selection is usually based on your grade point average from upper secondary school or the number of credit points from previous university studies, or both.