Research methods in game development
7.5 ECTS creditsThe course addresses current research, scientific theory, and various scholarly traditions relevant to the analysis and understanding of games in general, and computer games and game development in particular. It also covers planning and knowledge projection in preparation for a thesis project.
The primary forms of instruction are seminars and supervision. The course includes practical exercises in searching for and evaluating research publications, as well as techniques for data collection, analysis, and presentation. The course requires students to be responsible for working actively, individually and in groups.
The primary forms of instruction are seminars and supervision. The course includes practical exercises in searching for and evaluating research publications, as well as techniques for data collection, analysis, and presentation. The course requires students to be responsible for working actively, individually and in groups.
Progressive specialisation:
A1N (has only first‐cycle course/s as entry requirements)
Education level:
Master's level
Admission requirements
A Degree of Bachelor, Degree of Bachelor of Fine Arts, or vocational diploma of at least 180 ECTS credits, or equivalent
Selection:
Selection is usually based on your grade point average from upper secondary school or the number of credit points from previous university studies, or both.
Course code:
ISAD03
The course is not included in the course offerings for the next period.