Seminar June 17: Prototyping techniques for Augmented Reality applications
2015-06-17Günter Alce, who works at Sony Mobile in Lund but also pursues doctoral studies at Lunds University, presenters two ways of prototyping for AR applications.
The age of wearable technology devices is upon us. These devices are available in many different form factors including head-mounted displays (HMDs), smartwatches and wristbands. They enable access to information at a glance. They are intended to always be ‘‘on’’, to always be acting and to always be sensing the surrounding environment in order to offer a better interface to the real world. A technology suitable for these kinds of user interfaces (UIs) is augmented reality (AR) due to its ability to merge real and virtual objects.
It can be difficult and time consuming to prototype and evaluate this new design space due to components that are undeveloped or not sufficiently advanced. To overcome this dilemma and focus on the design and evaluation of new user interfaces instead, it is essential to be able to quickly simulate undeveloped components of a system to enable the collection of valuable feedback from potential users. The aim of this seminar is to present two methods that can be used for prototyping AR interaction.
Presenter
Günter Alce, Sony Mobile, Lund
Information
John Sören Pettersson
Phone: 054-700 2553
E-mail: john_soren.pettersson@kau.se
Date: 2015-06-17
Time: 09:15
Place: Coffee room at Information Systems 1A349
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