Narrative in video games: A historical overview
7.5 ECTS creditsThe course treats narrative and narrative technique in digital games (video and computer games) from English-language contexts, and provides an overview of a historical period, approx. 1970-2020, when digital games have emerged as an important domain of cultural expression and narration. Digital games offer narrative in many different ways, through texts, images, and other modalities, and through the gamer's interaction with gaming systems and game worlds as well as paratexts and related material. Through examples from the history of games and study visits to a historical archive, students encounter a broad range of gaming materials that represent various narrative techniques and modalities.
Instruction is in the form of lectures, seminars, and study visits. The course includes mandatory meetings which can be found in the online schedule and in the study guide.
Instruction is in the form of lectures, seminars, and study visits. The course includes mandatory meetings which can be found in the online schedule and in the study guide.
Progressive specialisation:
G1N (has only upper‐secondary level entry requirements)
Education level:
Undergraduate level
Admission requirements:
General admission requirements and upper secondary level English 6 or English level 2, or equivalent.
Selection:
Selection is usually based on your grade point average from upper secondary school or the number of credit points from previous university studies, or both.
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Campus, 25%
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- Start Autumn 2026
- Mode of study Campus
- Language English, if required by international students
- Course code ENGAM3
- Application code KAU-49604
- Study pace 25% (Evening)
- Study period week 36–2
- Schedule Show
- Reading list Show