Completed research projects
Here you can find information about former HumanIT projects.
PrimeLife

FIDIS

PRIME

Towards Sustainable Broadband Communication markets in Rural Areas

"Homo Mobile" - Communication and learning by the mobile human within the company
The overall purpose of the research project is to study knowledge and communication aspects of the implementation of different kinds of information and communication technologies in business organisations. During 2002 the HumanIT project will study two local Chamber of Commerce projects on implementation of electronic commerce in very small and SMEs companies, respectively. The research focus will include learning perspectives on the adoption of this technique as well as stress-related questions.
Project leaders
Sten Carlsson, PhD
Birgitta Johansson-Hidén, PhD
Monika Magnusson
Sussane Wallin
Erik Wästlund

CuDIT - Customer Driven IT development
The project aims at understanding how new information technology can be of help in the creative and the product developing process. It also aims at developing models and working methods for involving users as idea providers and ''part-time product developers'' in the work of producing new and developing current services.
Please contact the Service Research Center for more information about this project.

DigiCom
Description August 2005 of research areas 2006, see DigiCom_2005-08-31.pdf
Project leader
The HumanIT board ,

Digital Solutions for Multimedia Experiences: Future Arenas
Project proposal April 2004, see Digital_Solutions_Arenas_2004april.pdf
Project leader
The HumanIT board

Modeling interactive user interfaces
During 2001, this project developed an experimental station, Ozlab, where interactivity (graphical look and functions) can be mock-up prototyped in a special manner. The idea is to allow for easy prototyping without the demand of programming. This allows for explorative work on the user interface functionality and broadens the community of conceptual designers beyond professional designers. It admits for content professionals to test and even improvise interactivity. Researchers from Information Systems and from Disability & Language are engaged in this project.
For 2002, the focus will not only be on further development of Ozlab to include automatic logging functions, but also in analysing different system design supports in relation to each other.
Project site (Will open in a new window)
Project leader
John Sören Pettersson, Professor
Eva Andersson
Magnus Magnusson
Lennart Molin, PhD student
Joe Siponen
Takako Sone, PhD student

Models and Technologies for Electronic Commerce in the 21st Century
An important issue that needs to be understood when moving a business to the Internet is that a variety of new opportunities for handling customers arise. However, huge financial resources have often been wasted on software development which did not result in a significant impact. E-business developers have no methods for tracing all consequences on the affected part of the organisations during the development of new business information system.
To address these challenges, this project has defined two goals: One is to develop new models and methods for graphical representation of business processes in electronic commerce spanning across organizational and technical system boundaries. Another is to develop principles for quality analysis and quality improvement. The project aims at an agent-oriented method for electronic business change analysis that is based on such criteria as inconsistency, incompleteness, incoherence and ambiguity. The participation will continue in Lyee, the International Collaborative Research Project sponsored by Catena Corp. and The Institute of Computer Based Software Methodology and Technology, Japan.
Project Leader
Gustas Habil. Dr. Remigijus, professor
William (Wei) Song, PhD
Odd Fredriksson, PhL
Prima Gustiene
Lars Jakobsson
Monika Magnusson

Privacy enhancements in the mobile Internet
The mobile Internet makes new services, such as location-based and context-aware services, possible and might revolutionize our way of life. New protocols or services convey personal data such as location data, preference information and other user attributes within messages. The information may be exposed at different nodes, such as the WAP gateway/proxy or the Origin Server's site. It is necessary to prevent that mobile Internet users are under permanent surveillance and that the only possibility for them to protect their privacy is not to use the mobile services at all.
To protect privacy, a holistic approach is needed, including legal means, privacy-enhancing technologies and educational means for raising awareness and teaching users how to apply privacy-enhancing technologies. During 2002-2003, the project will investigate privacy-enhancing methods for anonymous communication and identity management in the mobile Internet. Besides, it is planned to elaborate educational concepts for teaching privacy and raising awareness in industry. The Project team includes corporate delegates in standardization bodies.
Project leader
Simone Fischer-Hübner, professor
Helena Lindskog
Reine Lundin, MA
Mikael Nilsson
Claes Thorén, MA student
Albin Zuccato, PhD student

Usable mobile privacy
Usable mobile privacy (Ozlab's web pages.)
Projekt leaders
Simone Fischer-Hübner, Professor
John Sören Pettersson, Professor
Christer Andersson, PhD candidate
Ninni Danielsson, PhLic candidate
Reine Lundin, MA
Claes Thorén, MA

User Friendly Web Transport for Wireless Networks
Two over-all goals guide the work of this project:
1. To evaluate how users perceive the tradeoff between image fidelity and page transfer delay.
2. To develop appropriate communication protocols that allow flexible tradeoffs between various quality-of-service parameters.
Pages with a large content of high-quality image data may look very appealing to the designer in his or her computer, but may provide very poor overall quality to a user over a slow wireless link due to large transfer delays. Providing high overall service quality to wireless Web users requires increased knowledge of user preferences as well as flexible technical solutions that can provide the desired trade-off. The project strives to address both these issues in connection to the research on partial reliable protocols carried out at the department of Computer Science.
Project leader
Anna Brunström, Professor
Katarina Asplund, MSc
Karl-Johan Grinnemo, PhD student
Hannes Persson, BSc

User Specific Interactive Environments
This project in fact comprises two rather different approaches to interactive environments.
The first approach has been defined as an exploration in virtual reality, a co-operative virtual reality environment entitled, A Scientific Mystery. Using the Martin Lighting Director (MLD) tracking systems present at University of Victoria, the NewMIC Cave in Vancouver, the Theatre Department at University of Alberta, and Karlstad University in Sweden, we will undertake the creation of a co-operative 3D environment based on a new mode of psychological and physiological user-interaction. This virtual environment will utilize the spatial tracking capabilities of the MLD to allow up to four users at each site to interact with each other. The environment will be an interactive story with multiple outcomes achieved by measuring user interaction within the narrative.
The second approach has been defined as Information Architecture for Interactive Media, with the goal of finding effective methods for the development of more user-friendly navigation of web sites and other interactive media.
Christer Clerwall, PhD student
Steve Gibson, PhD
Ylva Hård af Segerstad, PhD, guest researcher
Malin Sveningsson, PhD
Author: Karl-Oskar Källsner
The page was updated on 2012-01-13 15:17




